Molvania

Molvania, the Kingdom of Night

This is the home of Vampires. They manipulate and experiment on different creatures and blood. That is how the first vampire created ‘vampirism’. It is a virus that affects and attacks the host eventually turning them into a vampire. With a strong enough magical fortitude, some can prevent the virus if they get infected with it, but if you do not, you will need to find a healer to help you. Once full vampirism has taken hold, there is no going back. Once infected, it takes a few days to fully become a vampire, but it becomes progressively harder the longer it has a chance to spread.

Through their various experimentation, they also created werewolves. This was one of their first creation and was created as a workforce to build their castles. They were originally weaker and lankier, but over time and adjustment, they became stronger and more formidable. Since then they have made Thralls, Blood Golems, Chimers, etc. Their experiments do not end at other creatures either. There is a whole set of vampires called 'Splicers' that will augement onto their own bodies. They may try to add Hydra blood to their blood, replace a hand with a Velnarn claw, maybe even adding dragon scales to their bodies.

Molvania resides mostly in the mountains and borders the mountains of Ashran to the west, and the forest of gloom to the east and south. To the north of them lies the frozen sea. The volcanic mountains of Ashran provide a farily consistant sky of ash helping keeping the land in semidarkness.

Over time molvania, has been split into 5 different regions. 4 different dukes rule over the various regions, with the final region being lead by Maldurn as the leader of the dukes. Maldurn resides at Mar'Veil castle in the center of the region. To the south east lies the territory of Blood Keep. To the south west is the territory of Fire Blood Castle. To the north west is the workshop territory. Then lastly to the north east is Coldmor with Vay’Gor in charge of the region.

Most of the region have a Blood Quota. Each region has a certain amount of blood that must be delivered Mar'Veil Castle frequently. From Mar'Veil Castle it is then distributed to the various projects they are partaking in, operations in other lands. Most excess blood either gets stored in Mar'Veil for reserves, or most of the experiments take place in the Workshop and get delivered there.